📜 The Sacred Tome of Rules 📜
Master the ancient arts of d20 Craps - a grimoire of fortune and strategy
- Roll 2d20 (two 20-sided dice) per turn
- Total range: 2-40 combinations
- Most common total: 21 (10% probability)
- 21 functions as the "7" equivalent from traditional craps
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Adventurer's Quick Reference
✨ Memorize these arcane secrets ✨
📋 Basic Flow
1.Place bets on Pass Line or other options
2.Shooter rolls 2d20
3.If 21: Pass wins, new come-out roll
4.If 2/3/40: Craps! Don't Pass wins
5.Else: Point established, enter Phase 2
6.Roll until point or 21 appears
💚 Best Bets (Low House Edge)
Odds Bets0% edge
Don't Pass~1.6%
Pass Line~1.8%
⚠️ Risky Bets (High House Edge)
Field Bet~7%
Hardways~10-15%
C/E Bets~8-11%
🎓 Pro Tip
Start with Pass Line + Odds bets for the best combination of excitement and low house edge. Once comfortable, explore Place bets on high-probability bands C & D.